

How do you see partnerships like these fitting into the larger PlayStation Studios vision? And more recently Firewalk, which also has some top names from the industry. PSB: We’ve seen the announcement of Haven, from Jade Raymond as well as a bunch of industry veterans. Who says that multiplayer experience cannot have great stories, right? Franchises, new IP, big games, smaller and more innovative games, single-player stories, and multiplayer. We also want to make sure that we’re creating a variety of experiences for our audiences. For me, the idea of sitting down on a Friday night with a brand-new world, and a great story to explore - that sounds pretty perfect, right? We love making them, and we’ll keep making them as long as gamers enjoy them. PlayStation Studios have made, in my mind, some of the most memorable narrative experiences available.

Single-player, narrative-driven games - that’s our DNA. PlayStation.Blog: Do you see single-player, narrative games as essential to the PlayStation Studios console experience?
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Listen to our full interview on the Official PlayStation Podcast here, or read on for some key excerpts, edited for brevity and clarity.
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Over our jam-packed 20-minute discussion, Hulst provided updates on a host of topics: studio development updates, thoughts on PS5 and PS4 development, PlayStation Studios’ vision for PC releases, and a whole lot more. It’s been just about 17 months since Hermen Hulst took the reins of PlayStation Studios, the international network of world-class development studios that produce some of PlayStation’s biggest hits - from Returnal and Astro’s Playroom to The Last of Us Part II, Dreams, Ratchet & Clank Rift Apart and much, much more.
